Pixar in a Box is a collaboration between Pixar and Khan Academy. Each topic begins with a design focused lesson which is appropriate for grades 5+, followed by a math focused lesson which is grade specific. Our lessons touch on concepts ranging from grade 4 through high school and beyond.
Explore how realistic blades of grass are modeled
using parabolic arcs.
Explore how clay models are transformed
into digital characters using weighted averages.
Explore how swarms of robots were created for WALL-E
using combinatorics.
Explore how animators bring characters to life with
the help of Animation
curves.
Explore how virtual sets are constructed using geometric transformations.
Explore how pixels are painted by solving systems of linear equations.
Environment Modeling
·
Lesson 1: Modeling grass with parabolas - all
ages
·
Lesson 2: Calculating parabolas - grades 7 - high school
Character Modeling
·
Lesson 1: Modeling with subdivision surfaces - all
ages
·
Lesson 2: Mathematics of subdivision - grades
7 - high school
Animation
·
Lesson 1: Introduction to animation curves - all
ages
·
Lesson 2: Mathematics of animation curves - grades
8 - high school
Crowds
·
Lesson 1: Building crowds (combinations) - grades
4-7
·
Lesson 2: Counting crowds (binomial coefficient) - high
school
Sets & Staging
·
Lesson 1: Geometric transformations - grades
7-8
·
Lesson 2: Mathematics of rotation - high
school
Rendering
·
Lesson 1: Rendering 101 - all ages
·
Lesson 2: Mathematics of rendering - high
school+
No comments:
Post a Comment