Monday, February 1, 2016

Pixar in a Box


Pixar in a Box is a collaboration between Pixar and Khan Academy. Each topic begins with a design focused lesson which is appropriate for grades 5+, followed by a math focused lesson which is grade specific. Our lessons touch on concepts ranging from grade 4 through high school and beyond.


Explore how realistic blades of grass are modeled using parabolic arcs.

Explore how clay models are transformed into digital characters using weighted averages.

Explore how swarms of robots were created for WALL-E using combinatorics.

Explore how animators bring characters to life with the help of Animation curves.

Explore how virtual sets are constructed using geometric transformations.

Explore how pixels are painted by solving systems of linear equations.


Environment Modeling

·         Lesson 1: Modeling grass with parabolas - all ages
·         Lesson 2: Calculating parabolas - grades 7 - high school

Character Modeling

·         Lesson 1: Modeling with subdivision surfaces - all ages
·         Lesson 2: Mathematics of subdivision - grades 7 - high school

Animation

·         Lesson 1: Introduction to animation curves - all ages
·         Lesson 2: Mathematics of animation curves - grades 8 - high school

Crowds

·         Lesson 1: Building crowds (combinations) - grades 4-7
·         Lesson 2: Counting crowds (binomial coefficient) - high school

Sets & Staging

·         Lesson 1: Geometric transformations - grades 7-8
·         Lesson 2: Mathematics of rotation - high school

Rendering

·         Lesson 1: Rendering 101 - all ages

·         Lesson 2: Mathematics of rendering - high school+

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